#pragma once
#include "..\\SGD Wrappers\\SGD_Message.h"
#include "..\\SGD Wrappers\\SGD_Geometry.h"
class CreatePlayerMessage : public SGD::Message
{
	SGD::Point position;

public:
	CreatePlayerMessage(float x, float y);
	virtual ~CreatePlayerMessage();

	SGD::Point GetPosition() const { return position; }
};

